State of Decay 2

''State of Decay 2: Ultimate Edition box art


Undead Labs


Microsoft Game Studios


Unreal Engine 4


Xbox One, Windows 10 (Cross-play and Play-Anywhere)

Release Date

May 22nd (Standard Edition), May 18th (Ultimate Edition)


Survival Fantasy, Role-Playing Game, Open World, Third Person Shooter, Horror


State of Decay 2 is a horror survival game sequel to State of Decay developed by Undead Labs and published by Microsoft Game Studios. It released on May 22nd, 2018 for both Xbox One and PC, with an early release date of May 18th for owners of the game's Ultimate Edition. State of Decay 2 offers a vast open world game divided into three different maps, each with its own setting and locations. The player assumes the role of a procedurally generated character, and in given time recruit new members to their cause in order to maintain an entire community. Combining elements from survival horror, role-playing and action adventure games, State of Decay offers a wide variety of elements that help define a personal community experience that is constantly evolving and always different from player to player.

Gameplay Edit

State of Decay 2 is a third person, action adventure, survival horror, RPG game, usually shortened as survival fantasy by the developers. The player has the role of not one character, but an entire community. Every character that is recruited into a community can be individually controlled, contributing their part towards their fellowship and improving on personal skills and goals. The player is able to shoot, drive and melee, although weapons, vehicles and equipment will deteriorate after prolonged use and need to be fixed using materials found in the world. For the first time, players can invite or join their friends and play cooperative gameplay. All players can bring a character from their personal roster to aid the host in their personal community. Each player can only access their personal storage and items, as well as their characters, to avoid robbery. Friendly fire is also turned off. Players can make use of high-end facilities that may be available on their friend's base and bring the resources back to their community, as well as scavenge resources from their friend's world.

As the sequel to the original State of Decay, the game follows and improves on the gameplay mechanics introduced in the aforementioned title. Instead of starting the game with three predefined characters with set skills and traits, the player now is given the role of a completely procedurally generated character. Gender, race, clothes, name, starting gear, skills, morale and traits are all imparted via the procedure. At the moment a player starts a new game, the game will restrict some of the procedural features and aim towards a more well-rounded character in order for the beginning of the game to be more flexible, however, subsequent playthroughs will start the game with a completely randomized character, as well as all the future characters found by the player. There are no predefined characters. After finishing an in-game tutorial, the player is given the opportunity to choose between three new maps, Cascade Hills, Meagher Valley, or Drucker County. The player can transverse between the three maps at any given time, provided they have the required resources.

After settling in, the player must clear out and establish a base somewhere on the map. It is then that the possibilities for recruiting opens up, and new members can join in into the community and provide further assistance to its rising. Each recruit is procedurally generated, their traits, skills and looks will vary from member to member and it is up to the player to utilize them for the betterment of their community. It is imperative to alternate play between character, and manage their advantages and what they can provide for the world. In contrast to the first game, hostile survivors can be found and fought against, proving to be fearsome opponents. NPC-controlled communities scattered across the map, known as enclaves, can be either friendly or aggressive, and the player can decide how to help, provoke, or interact with them.

In that regard, zombies continue to be the main threat in the world of State of Decay. Zombies populate most of the areas in all three maps and are a constant menace to which the communities need to plan around. All types of freak zombies make a comeback as well. Noise is the main factor that can trigger and attract zombies, but other variables such as sight or lighting are important to consider as well. Using projectile-based weapons without proper attachments can lure big hordes of undead enemies. A new addition to the game is the plague system. Populating certain spots on the map are plague hearts, which are

A horde of zombies.

protected by their respective wardens, the plague zombies. These particular zombies are much more aggressive, fast and cunning than normal, and they can be easily spotted by their dark-red tone and several tumours growing in their bodies. A player character that is attacked by plague zombie will immediately receive a plague disease meter, and the meter is filled by subsequent hits by more plague zombies in a chain. If not treated, the character can acquire plague disease, which can ultimately turn them into another plague zombie. Plague hearts can be destroyed, killing all plague zombies in the area, and allow the player to loot the necessary ingredients to brew the cure for plague infection. Nonetheless, plague zombies can be found wandering the open world outside of plague heart infestations, although they have a chance to drop small quantities of the plague serum. Plague heart locations will not replace regular infestations. Another important aspect of State of Decay 2 is the base building system. When a community starts to grow, so will do their needs. Resources like food, basic living conditions (such as beds or toilets), vigilance outposts, storage, and more, need to be fulfilled. A good home base can increase the morale and effectiveness of survivors, whilst a badly-managed base can decrease morale from survivors which can lead to abandoning or even suicidal scenarios. Members of the

Typical home base.

community are required to travel the map to scavenge for valuable resources that can be brought back to the base in order to do maintenance, stock, or further improvements. Bases need to be defended from sporadic attacks from nearby zombies, which can be attracted by bigger voices producing higher amounts of noise. Zombie attacks can result on damage or destruction of equipment and working stations within the base, and even the permanent death of characters found inside. The player is free to abandon the base and establish another one at any given time, even if on a different map.

Survivors Edit

Aside from zombies, the world is populated by human characters which are referred to as survivors. Every character in the game is structured by procedural generation, a system that assigns different values to something driven by distinct but coordinated variables that result in a set of organized, logical results that are different each time. The procedural system assigns the looks of the character, defined by gender, race, skin colour, hair, height and clothes. More than 75 faces are included in the base game, with more planned to be included in the post-release downloadable content. Each survivor is also assigned a set of distinct attributes, chosen from a pool of more than 1,200 traits, around a thousand more than what was available in the original game. There are positive traits, such as counselor trait, that allow a specific character to solve disputes between members of the community or improve the morale of a saddened survivor. Negative traits, like asthma, which can hold back the cardio and stamina skills from a survivor given their condition. There is a fair share of "flavour" traits that do not have any effects associated with them and are only for immersion, such as the kept smartphone trait, which the character describes as a valuable possession because their family photos are preserved on the device. Some traits can define the identity of a character, such as the newly-added Halo Champion trait that nicknames any character as Arbiter, a character from Halo. Although most traits are introduced to a character when they're found by the player, there are special traits that can be acquired through gameplay and events in the world.

Every survivor is vulnerable to the world around them, all will react to the events happening in the game. They can become upset due to disagreements or fights with other members of the community, the death of a fellow member and friend, starve, or worry about any nearby infestation or lack of resources. It is the duty of the player to find a way to alleviate these negative conditions. A survivor whose morale is low enough can flee the community or attempt towards their own lives.

Development & Release Edit

After the widely successful release of State of Decay on Summer 2013 as one of the best rated and most sold Xbox 360 Arcade titles, receiving two downloadable expansions and an Xbox One port, Undead Labs started production on the sequel, State of Decay 2. Since the beginning, two key ideas that were highly solicited were planned for the game: cooperative gameplay for up to four players and a more stable engine to support the backbone of the game. Undead Labs replaced CryEngine 3 in favour of Unreal Engine 4, as it allows better optimization, dynamic lighting, subtle shadows, as well as more effects happening at the screen at once.

Downloadable Content Edit

State of Decay 2 - Independence Pack

State of Decay 2 - Independence Pack

Prepper's Pack Edit

The Prepper's Pack was released on March 5, 2018.

Doomsday Pack Edit

The Doomsday Pack was released on May 14, 2018.

Independence Pack Edit

Released on June 28, 2018, the Independence Pack features three zombie-ready vehicles, access to a supply drop containing three new patriotic melee weapons, two unique ranged weapons and piles of single-use fireworks that are perfect for causing general havoc.

Daybreak Pack Edit

The Daybreak Pack was released on September 12, 2018. The following features are available:

  • Players and up to three teammates play as highly skilled Red Talon soldiers armed with high-end weaponry; together, they will defend a fortified position against waves of oncoming zombies, while a vulnerable technician repairs a critical satellite relay.
  • The Blood Plague Juggernaut is a tougher version of the juggernaut who will expose players to blood plague. To combat this new scourge, players have access to a new set of CLEO weapons, including eight new ranged weapons, six new melee weapons, and six new deployable explosives.
  • The more waves players survive, the more rewards they earn. Rewards and unlocked items can be used to fight more efficiently in future Daybreak sessions and players will also be able to access those same unlocked items for their main community of survivors, giving access to the new CLEO weapons, additional accessories, and upgrades for their base — including the opportunity to bring in a Red Talon soldier.

The Daybreak Pack will be available for players who own the Standard Edition for $9.99, and is included with the Ultimate Edition at no additional cost. It will also be available at launch for Xbox Game Pass members with a 10 % discount.[1]

Bugs and Glitches Edit

The initial game of State of Decay 2 is filled with bugs and glitches; from the sudden drop of FPS to the new game with scarcity of vehicles, hours of gameplay without any call from scattered survivors, etc.

Bloater Edit

After the freaks explosion and leakage, the gas will stay where it exploded even after leaving the area. While it will dissipate into nothing, the gas noise remains. Any survivor who'll walk or drive across its carcass could experience the same damage and health trauma. Restarting the game is the only way to fix it. This glitch is mainly experienced in the initial game, although it's later fixed by the updates.

Car Scarcity Edit

This could be experienced after completing your community and creating another one. In this community, the possibility of finding a vehicle, either bigger and larger carrying capacity or not remain as low even on Standard Mode. It still remains as one of the major glitch even today. But this can be avoided if players will choose random survivors rather than choosing a trio from their last communities.

Loot Scarcity Edit

After clearing or finishing a community and starting anew on Standard, and choosing survivors that players have from Dread and Nightmare Zone will this glitch enter the game from the start. For the scarcity of loots are known from both said modes, this even affects the easiest one because of the survivors chosen. Lootable areas have low possibility to seeing anything, even possible sites for food, medicine, ammo, and fuel caches, finding this could be hard even for players who've been used to the game environment.

On Standard Zone, most structure have 4 to 5 searchable places, this is also possible to this glitch however, the probability to search for better loot is harder. From out of 5, there might even 2 of those with empty searches and sometimes repetitive loots from place to place.

This glitch is also confirmed when switching from harder modes to easier one.

Distress Calls Edit

There are times the game has no freaking distress calls from nearby survivors, yet sometimes there are frequent ones. The cause of this glitch isn't confirmed even to the latest updates.

Irregular Car Crashes Edit

This glitch could be based for the game physics and sometimes not, as some or frequent crash could turn the vehicle 360 degrees or more. Even small bumps from the smallest movable object can make the players hail Geronimo.

Night Darkness Edit

This one's a frequent problem when at night while driving or traveling by foot. The consequent dimming and lightening of the way goes wild; e.g. from moonlight to total darkness.

Useless Flashlight Edit

After the latest updates and as players choose to travel by foot at night they notice their flashlight as useless like a lit matching stick. The only noticeable lit areas are the ground, while the light can't reach mid-range.

Falling Survivors Edit

This glitch is possibly most visible at the Container Fort of Cascade Hills as most of its corners are temporary watchtowers (with no noise effects involved). Survivors stationed to their corners are frequent victim to this glitch and their fall can be seen when arriving to the home site and continuing the game from main menu.

Follower Heading Home without Dismissal Edit

This glitch plagued the initial game and made most of players (especially me, myself, & I) the urge to not choose a follower. The glitch goes like this: after some minutes or an hour, or completing a side quest that a follower heads home by themself and sometimes hidden from the map. There are times that it can be seen on the road walking but even by talking to the survivor, it'd still head home. The only thing that happens next is it follows the player around their home site until dismissal.

Infestation Edit

There are two glitch known to the Infestation:

  1. An infestestion getting sweeped- There are no confirmed reason to this glitch as infestation gets cleared itself or the horde living at the structure just bolted out of the building
  2. Last remaining zombie- After killing most of the zombie on an infestation there's this one remaining zombie hidden from the perimeters of the structure although its grunt can be heard inside.

Double Plague Heart Edit

Unknown to all or some did experienced. One plague heart was supposed to be on one structure, but the existence of another one is kinda troublesome. These plague hearts are at the very same corner like overlayed, and one must be destroyed before the other one.

Videos Edit

State of Decay 2 Guides Edit

References Edit


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