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{{Infobox location
==Description==
 
 
|name= Snyder Trucking Warehouse
  +
|image=Snyder-across the st2.jpg
 
|location=[[Marshall]]
 
|facilities=Bedroom, Storage, Workshop
  +
|parking=4
  +
|outposts=8
 
|slots=4 (Exterior), 1 (Interior), 1 (Watch Tower)
  +
|inhabitants=
  +
}}
   
 
[[File:Snyder-new.jpg|thumb|150px|STW right after moving in]]
<gallery type="slideshow" widths="350">
 
  +
The '''Snyder Trucking Warehouse''', or '''STW''', is one of the [[Home Sites|home sites]] in ''[[State of Decay]]''.
Snyder-across the st2.jpg|STW seen from across the street
 
Snyder-new.jpg|STW right after moving in
 
</gallery>The '''Snyder Trucking Warehouse (STW) '''is a landmark and potential [[Home Sites|Home Site]] in ''State of Decay''. A large blue building surrounded by a chain link fence in west [[Marshall]], the Warehouse offers a large site for survivors, plenty of [[Facilities|Facility and]] [[Outposts|outpost slots]], as well as a sizeable number of parking slots. It is not suitable for small groups and requires substantial investment to settle.
 
   
 
A large blue building surrounded by a chain link fence in west [[Marshall]], the warehouse offers a lot of space for survivors, plenty of [[Facilities|facility]] and [[Outposts|outpost]] slots, as well as a decent number of parking slots. Coupled with the convenient location, it is among the homesites most suitable for prolonged occupation.
==Relocating Requirements==
 
*12 [[Survivors]] (10 in [[Breakdown]])
 
*50 [[Building Materials]]
 
   
 
== Relocating Requirements ==
==Location and Environs==
 
 
* 12 [[Survivors]] (10 in [[Breakdown]])
 
* 50 [[Building Materials]]
   
 
== Location and Environs ==
 
Snyder Trucking Warehouse is located in west Marshall, at the southwest corner of the map. The western Marshall bridge on the [[Loop road]] leads directly to STW. It is at the intersection of west Marshall's [[Bronto Gas Station]], [[Tartan Mini Mart]], and [[Swine & Bovine Restaurant]].
   
 
Several buildings are nearby, including the aforementioned gas station and food venues. A construction warehouse is sited opposite the Warehouse's front entrance, and the Marshall [[Gun Shop|gun shop]] is approximately one block east. Other warehouses exist within a two-block radius of STW and can contain [[fuel]] or other resources.
Snyder Trucking Warehouse is located in west Marshall, at the southwest corner of the map. The western Marshall bridge on the [[Loop road]] leads directly to STW. It is at the intersection of west Marshall's [[Bronto Gas Station]], [[Tartan Mini Mart]], and [[Swine & Bovine Restaurant]].
 
 
Several buildings are nearby, including the aforementioned gas station and food venues. A construction warehouse is sited opposite the Warehouse's front entrance, and the Marshall [[Gun Shop|gun shop]] is approximately one block east. Other warehouses exist within a two-block radius of STW and can contain [[fuel]] or other resources.
 
   
 
Given its location in west Marshall, STW is well-sited for supply runs, giving easy access to the entirety of Marshall and many outlying settlements and farms. The similarly-sized [[Trumbull County Fairgrounds]] is more isolated.
 
Given its location in west Marshall, STW is well-sited for supply runs, giving easy access to the entirety of Marshall and many outlying settlements and farms. The similarly-sized [[Trumbull County Fairgrounds]] is more isolated.
   
==Facilities==
+
== Facilities ==
 
Three facilities are included with Snyder Trucking Warehouse: [[Sleeping Area|Bedroom]], [[Storage Area|Warehouse Storage]] (equivalent to Food Storage), and [http://stateofdecay.wikia.com/wiki/Work_Area Workshop]. Even with the existing facilities, STW boasts an impressive six open facility slots (1 internal, 4 external, 1 for Watch Tower), a level of expansion matched only by the [[Trumbull County Fairgrounds]]. Additionally, parking for 4 vehicles and 8 [[Outposts|Outpost slots]] are available.
 
{{infobox
 
|Box title = Snyder Trucking Warehouse
 
|Row 1 title = Location
 
|Row 1 info = [[Marshall]]
 
|Row 2 title = Built-in Facilities
 
|Row 2 info = Bedroom, Storage, Workshop
 
|Row 3 title = Parking Spaces
 
|Row 3 info = 4
 
|Row 4 title = Outposts
 
|Row 4 info = 8
 
|Row 5 title = Open Facility Slots
 
|Row 5 info = 4 (Exterior), 1 (Interior), 1 (Watch Tower)
 
}}Three facilities are included with Snyder Trucking Warehouse: [[Sleeping Area|Bedroom]], [[Storage Area|Warehouse Storage]] (equivalent to Food Storage), and [[Work Area|Machine Shop]]. Even with the existing facilities, STW boasts an impressive six open facility slots (1 internal, 4 external, 1 for Watch Tower), a level of expansion matched only by the [[Trumbull County Fairgrounds]]. Additionally, parking for 4 vehicles and 8 [[Outposts|Outpost slots]] is available.
 
   
==Base storage capacity==
+
== Base storage capacity ==
 
Note: This is the capacity after the built-in [[Storage Area|warehouse storage]] is fixed up.
 
Note: This is the capacity after the built-in [[Storage Area|warehouse storage]] is fixed up.
*Food - 110
+
* Food — 110
*Medicine - 110
+
* Medicine — 110
*Ammunition - 110
+
* Ammunition — 110
*Materials - 190
+
* Materials — 190
*Fuel - 110
+
* Fuel — 110
   
==Defense==
+
== Defense ==
  +
==='''Vulnerability'''===
+
=== '''Vulnerability''' ===
Snyder Trucking is in a rather vulnerable position. Situated in west Marshall and near several large buildings, the Warehouse is very close to spawn points for normal zombies, [[Infestation]]s, Freaks and [[Zombie_Horde|hordes]]. While the fences will slow down zombies, it will not stop them. Additionally, STW does not come with a built-in [[Watch Tower]], which might make it difficult to defend at first.
+
Snyder Trucking is in a rather vulnerable position. Situated in west Marshall and near several large buildings, the Warehouse is very close to spawn points for normal zombies, [[Infestation]]s, Freaks and [[Zombie Horde|hordes]]. While the fences will slow down zombies, it will not stop them. Additionally, STW does not come with a built-in [[Watch Tower]], which might make it difficult to defend at first.
   
 
A transformer farm and utility warehouse are sited downhill, behind this homesite. A path links the river that runs north of Marshall to this utility warehouse, which means that any zombies prowling the river can sneak up on STW from behind. [[Juggernaut]] zombies are an occasional threat due to this access point. This utility warehouse can also become infested occasionally.
 
A transformer farm and utility warehouse are sited downhill, behind this homesite. A path links the river that runs north of Marshall to this utility warehouse, which means that any zombies prowling the river can sneak up on STW from behind. [[Juggernaut]] zombies are an occasional threat due to this access point. This utility warehouse can also become infested occasionally.
  +
==='''Strategy'''===
+
=== '''Strategy''' ===
 
Upon moving the survivor group to the Warehouse, first priority should be given to building a [[Watch Tower]]. This is a necessary improvement to provide basic security to the site.
 
Upon moving the survivor group to the Warehouse, first priority should be given to building a [[Watch Tower]]. This is a necessary improvement to provide basic security to the site.
   
 
[[File:Outpost-marshal-placement.jpg|thumb|330px|Sample outpost placement. Note the North utility warehouse is not set up as an outpost here.]]As mentioned before, the utility warehouse north of STW can be an [[Infestation ]]spot and an opening for attacking zombies, so it is a good idea to set up an outpost here.
 
[[File:Outpost-marshal-placement.jpg|thumb|330px|Sample outpost placement. Note the North utility warehouse is not set up as an outpost here.]]As mentioned before, the utility warehouse north of STW can be an [[Infestation ]]spot and an opening for attacking zombies, so it is a good idea to set up an outpost here.
   
Another good outpost place is the [[Tartan Mini Mart ]]standing to the east of STW or the [[Bronto Gas Station ]]across the street from the minimart. An outpost set up in either building will cover the bridge from the [[Loop road |Loop road]].
+
Another good outpost place is the [[Tartan Mini Mart]] located to the east of STW or the [[Bronto Gas Station ]]across the street from the minimart. An outpost set up in either building will cover the bridge from the [[Loop road]].
   
 
The third outpost can be set up in the Gun Shop next to the Survey Point south-east of STW. This outpost will cover two streets leading to the home site.
 
The third outpost can be set up in the Gun Shop next to the Survey Point south-east of STW. This outpost will cover two streets leading to the home site.
   
The Zippcomz warehouse near the [[Surveying|Survey Spot on]] the southern road or the '''Duane Jones Contractor '''warehouse next to it should also be set up as an outpost. An outpost here covers the two remaining roads leading to the Warehouse, as well as reduce the risk of [[infestation]] which often occur at either warehouse.
+
The Zippcomz warehouse near the [[Surveying|Survey Spot]] on the southern road or the '''Duane Jones Contractor''' warehouse next to it should also be set up as an outpost. An outpost here covers the two remaining streets leading to the base.
   
Placing 4 outposts in this manner effectively cover all the paths leading to STW, significantly reducing the threat of Hordes and Infestations. The remaining outposts can be spent on covering the remainder of West Marshall, or set up on East Marshall for easy scavenging, or any other way depending on the player.
+
Placing 4 outposts in this manner effectively cover all the paths leading to STW, significantly reducing the threat of Hordes and Infestations. The player can use the set up the remaining outposts either on the rest of West Marshall for protection, East Marshall for easy scavenging, or any other locations.
   
Player can also use vehicles to block up roads. Most of the bridges are partially obstructed by wrecked cars. By parking other vehicles across select roads (mainly the southernmost road by Snyder Trucking), most hordes can be prevented from directly attacking the Warehouse; traps set at the perimeter outposts will destroy hordes in range, and vehicle barricades will stop the rest. Be aware, though, that vehicle barricades are prone to [[glitch]] problems, and zombies may still make it through.
+
Player can also use vehicles to block up roads. Most of the bridges are partially obstructed by wrecked cars. By parking other vehicles across select roads (mainly the southernmost road by Snyder Trucking), most hordes can be prevented from directly attacking the Warehouse; traps set at the perimeter outposts will destroy hordes in range, and vehicle barricades will stop the rest. It should be noted, though, that vehicle barricades are prone to [[glitch]] problems, and zombies may still make it through.
   
  +
In terms of facility placement, the medical area should definitely be placed in the indoor slot in order to protect injured survivors.
==Notes==
 
*Possibly a reference to Zack Snyder, director of the 2004 ''[http://en.wikipedia.org/wiki/Dawn_of_the_Dead_%282004_film%29 Dawn of the Dead]'' remake or  the trucking company of the same name.
 
*While the [http://stateofdecay.wikia.com/wiki/Trumbull_County_Fairgrounds County Fairgrounds] is slightly more malleable, the Warehouse is slightly more central for supply runs.
 
*Thanks to its built-in machine shop, occupying STW means that any vehicles parked in any of the four spaces will be repaired, including body, engine damage, missing doors and tires.
 
   
==Gallery==
+
== Trivia ==
 
* Possibly a reference to Zack Snyder, director of the 2004 ''[[wikipedia:Dawn of the Dead (2004 film)|Dawn of the Dead]]'' remake or the trucking company of the same name.
  +
* While the [[Trumbull County Fairgrounds|County Fairgrounds]] is slightly more versatile, the Warehouse is more centrally located, making for faster supply runs.
  +
* Due to the recent update or a potential in game glitch, the built in [[Work Area|Machine Shop]] has been down graded to a [[Work Area|Workshop]], limiting the repairs that can be done to vehicles to basic body damage and tires. This occurs if the workshop is not repaired before any other rooms. The Workshop remains a Machine Shop in the Breakdown DLC.
  +
* In the PC version, the Snyder Trucking Warehouse watchtower is frequently unmanned due to a bug. This may cause security issues with lone wandering zombies that avoid outpost traps.
  +
* A poster in one of the rooms depicts the employee of the month, who is a dog in fancy human clothing. Another room contains a whiteboard filled with writing, entitled "man pants down incident"
  +
  +
== Gallery ==
 
<gallery type="slideshow" widths="550" position="center">
 
<gallery type="slideshow" widths="550" position="center">
 
3.2-machineshop-2.jpg|Built-in machine shop
 
3.2-machineshop-2.jpg|Built-in machine shop
 
Broom-clean.jpg|Built-in Bedroom
 
Broom-clean.jpg|Built-in Bedroom
 
Store-clean2.jpg|Built-in Storage Area
 
Store-clean2.jpg|Built-in Storage Area
  +
StateOfDecay 2015-04-09 10-09-31-621.jpg|The Employee of the month looks like dog in this poster
  +
StateOfDecay 2015-04-09 10-04-02-527.jpg|Sleeping area along with a shooting platform
  +
StateOfDecay 2015-04-09 15-46-55-023.jpg|A Whiteboard with some writings located in the warehouse locker room(notice that the title on the upper portion is swritten "man pants down incident")
 
</gallery>
 
</gallery>
   
  +
{{Base Building}}
   
  +
[[de:Snyder Trucking Warenhaus]]
 
  +
[[ru:Склад грузоперевозок Снайдера]]
[[de:Snyder_Trucking_Warenhaus]]
 
 
[[Category:Home Sites in State of Decay]]
 
{{Template:Home Base}}
 
[[Category:Home Sites]]
 

Revision as of 10:57, 30 June 2020


Snyder-new

STW right after moving in

The Snyder Trucking Warehouse, or STW, is one of the home sites in State of Decay.

A large blue building surrounded by a chain link fence in west Marshall, the warehouse offers a lot of space for survivors, plenty of facility and outpost slots, as well as a decent number of parking slots. Coupled with the convenient location, it is among the homesites most suitable for prolonged occupation.

Relocating Requirements

Location and Environs

Snyder Trucking Warehouse is located in west Marshall, at the southwest corner of the map. The western Marshall bridge on the Loop road leads directly to STW. It is at the intersection of west Marshall's Bronto Gas Station, Tartan Mini Mart, and Swine & Bovine Restaurant.

Several buildings are nearby, including the aforementioned gas station and food venues. A construction warehouse is sited opposite the Warehouse's front entrance, and the Marshall gun shop is approximately one block east. Other warehouses exist within a two-block radius of STW and can contain fuel or other resources.

Given its location in west Marshall, STW is well-sited for supply runs, giving easy access to the entirety of Marshall and many outlying settlements and farms. The similarly-sized Trumbull County Fairgrounds is more isolated.

Facilities

Three facilities are included with Snyder Trucking Warehouse: Bedroom, Warehouse Storage (equivalent to Food Storage), and Workshop. Even with the existing facilities, STW boasts an impressive six open facility slots (1 internal, 4 external, 1 for Watch Tower), a level of expansion matched only by the Trumbull County Fairgrounds. Additionally, parking for 4 vehicles and 8 Outpost slots are available.

Base storage capacity

Note: This is the capacity after the built-in warehouse storage is fixed up.

  • Food — 110
  • Medicine — 110
  • Ammunition — 110
  • Materials — 190
  • Fuel — 110

Defense

Vulnerability

Snyder Trucking is in a rather vulnerable position. Situated in west Marshall and near several large buildings, the Warehouse is very close to spawn points for normal zombies, Infestations, Freaks and hordes. While the fences will slow down zombies, it will not stop them. Additionally, STW does not come with a built-in Watch Tower, which might make it difficult to defend at first.

A transformer farm and utility warehouse are sited downhill, behind this homesite. A path links the river that runs north of Marshall to this utility warehouse, which means that any zombies prowling the river can sneak up on STW from behind. Juggernaut zombies are an occasional threat due to this access point. This utility warehouse can also become infested occasionally.

Strategy

Upon moving the survivor group to the Warehouse, first priority should be given to building a Watch Tower. This is a necessary improvement to provide basic security to the site.

Outpost-marshal-placement

Sample outpost placement. Note the North utility warehouse is not set up as an outpost here.

As mentioned before, the utility warehouse north of STW can be an Infestation spot and an opening for attacking zombies, so it is a good idea to set up an outpost here.

Another good outpost place is the Tartan Mini Mart located to the east of STW or the Bronto Gas Station across the street from the minimart. An outpost set up in either building will cover the bridge from the Loop road.

The third outpost can be set up in the Gun Shop next to the Survey Point south-east of STW. This outpost will cover two streets leading to the home site.

The Zippcomz warehouse near the Survey Spot on the southern road or the Duane Jones Contractor warehouse next to it should also be set up as an outpost. An outpost here covers the two remaining streets leading to the base.

Placing 4 outposts in this manner effectively cover all the paths leading to STW, significantly reducing the threat of Hordes and Infestations. The player can use the set up the remaining outposts either on the rest of West Marshall for protection, East Marshall for easy scavenging, or any other locations.

Player can also use vehicles to block up roads. Most of the bridges are partially obstructed by wrecked cars. By parking other vehicles across select roads (mainly the southernmost road by Snyder Trucking), most hordes can be prevented from directly attacking the Warehouse; traps set at the perimeter outposts will destroy hordes in range, and vehicle barricades will stop the rest. It should be noted, though, that vehicle barricades are prone to glitch problems, and zombies may still make it through.

In terms of facility placement, the medical area should definitely be placed in the indoor slot in order to protect injured survivors.

Trivia

  • Possibly a reference to Zack Snyder, director of the 2004 Dawn of the Dead remake or the trucking company of the same name.
  • While the County Fairgrounds is slightly more versatile, the Warehouse is more centrally located, making for faster supply runs.
  • Due to the recent update or a potential in game glitch, the built in Machine Shop has been down graded to a Workshop, limiting the repairs that can be done to vehicles to basic body damage and tires. This occurs if the workshop is not repaired before any other rooms. The Workshop remains a Machine Shop in the Breakdown DLC.
  • In the PC version, the Snyder Trucking Warehouse watchtower is frequently unmanned due to a bug. This may cause security issues with lone wandering zombies that avoid outpost traps.
  • A poster in one of the rooms depicts the employee of the month, who is a dog in fancy human clothing. Another room contains a whiteboard filled with writing, entitled "man pants down incident"

Gallery