Description[edit | edit source]

"PERSONAL SKILL. Just don't ask me to help you move furniture, okay?" Powerhouse is a personal skill that provides a wide range of passive bonuses as well as extra attack moves that greatly improve the character's combat and exploration abilities.

Training[edit | edit source]

"A Powerhouse wades into the middle of 'em and mixes it up hand to hand."
  • Powerhouse is trained by killing zombies in Melee combat. This skill's XP gain rate is unaffected by traits and facility bonuses, unlike Fighting.
  • According to game file, each single kill gives 10 points to Powerhouse. Also, this skill does not benefit from the "Slaughter" feat.

Basic Abilities[edit | edit source]

These bonuses are available to Powerhouse characters from the start (level 1)

Strong Back: You can carry more weight in your pack before becoming encumbered (+12 encumbrance limit).

Pack Mule: You can carry more items per stack (4 instead of 3 consumable items, ammo still stacks to 30).

Powerhouse: Reduced stamina penalty when using heavy weapons, and you can swing them a bit easier.

Big Guns: Increased mobility and control when using light machine guns.

Powerhouse Level Details[edit | edit source]


  • The "points" part is data taken from game file (presumably XP requirement). Needs more testing.
  • Leveling up Powerhouse does *NOT* gain Fame.
Level Points Description Benefits
1 -
  • Killing Blow Chance +0%
  • Basic Abilities unlocked
2 100

I bench press more than my body weight, if that's what you mean.

  • Killing Blow Chance +50%
3 200

When I shove somebody, they move. (Class Specializations: Power Push, Power Kick)

  • Killing Blow Chance +100%
4 200 You want two halves of a phone book? I've got a lot lying around.
  • Killing Blow Chance +150%
5 300 I'm the strongest one there is. (Class Specializations: Pro Wrestling, Double Kill)
6 300 Survivor smash!
  • Killing Blow Chance +250%
7 400 Nope, it's all natural. Shut up.
  • Killing Blow Chance +300%
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