
Morale upper left corner
Morale in State of Decay represents how secure and confident the player's community feel as a whole. It is separated from characters' Attitude.
Increasing Morale[]
- Completing missions.
- Bringing supplies home.
- Bringing Survivors home
- Events (i.e. people recovering from illness/injury, having a zed hunt)
Losing Morale[]
- Death of a survivor in the player's community.
- A character's negative attitude (e.g Sad) can bring down Morale.
- Random events (arguments/ fights at home) can reduce morale.
- Too many Infestations near home.
State of Decay Base Building | |
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Home Sites | Ranger Station • Church of the Ascension • Kirkman Residence • McReady Farmhouse • The Alamo • Savini Residence • Snyder Trucking Warehouse • Trumbull County Fairgrounds • Recreational Vehicle • Black Friday |
Facilities | Cooking Area • Dining Area • Garden Area • Library • Medical Area • Parking Area • Radio Room • Recreational Vehicle • Sleeping Area • Storage Area • Training Area • Watchtower • Work Area |
Facilities (Lifeline) | Barracks • Field Medic • Field Workshop • Generator • Landing Zone • Latrine • Logistics • Mess Hall • Ops Center • Sat-Comms • Training Area • Perimeter Defenses |
Resources | Ammunition • Construction Materials • Food • Fuel • Medicine |
Others | Outposts • Supply Locker • Influence • Fame • Morale • Attitudes • Illnesses |