- 1 Setting
- 2 Events
- 3 Storyline Missions
- 4 Random Events
- 5 State of Decay: Breakdown
- 6 State of Decay: Lifeline
- 7 State of Decay 2
- 8 References
Setting[edit | edit source]
The game starts with the player controlling Marcus Campbell, who has been cut off from the world on a fishing trip at Mt. Tanner with his friend Ed Jones, for two weeks. The outbreak hadn't started when Marcus left and on the way back to town Marcus will find that everything has gone to hell. The world has been taken over by zombies....
Events[edit | edit source]
In State of Decay, there are a wide variety of missions survivors can participate in. Some of these missions progress the story, while others are generic side events that are randomly generated by the simulation either independently or because of the player's actions. Lily serves as the hub for most of these missions, and will contact the player by radio when they become available and reminding them of unsolved missions.
Storyline missions are static and do not appear to vary significantly between playthroughs. There are several different mission "arcs" given by different Enclaves (e.g., Army, Wilkerson, The Grange, etc.) and within each arc, the missions can only be unlocked and completed in a fixed order. Additionally, there may be trigger links between different arcs, and the player may need to progress to a certain point in one arc to unlock new mission in another.
Some storyline missions can be failed, resulting in the death of NPCs involved.
Side missions, however, must be started within a certain period of time, or they will resolve themselves on their own (possibly with survivors dying, loss of morale, etc.) and that instanced event will no longer be available to the player.
Storyline Missions[edit | edit source]
Introduction Missions[edit | edit source]
- Mission: Mount Tanner
- Mission: The Voice On The Radio
- Mission: Home Sweet Home
- Mission: Lay of the Land
- Mission: The Vet Clinic
- Mission: Lily's Brother
- Mission: Home Away From Home
- Mission: The Old Farmhouse
Army Missions[edit | edit source]
- Mission: Army Sighting
- Mission: Army Activity
- Mission: Eyes In The Sky
- Mission: Insubordination
- Mission: Sgt. Erik Tan
- Mission: Lone Soldier
- Mission: Exit Strategy
- Mission: The Armory
- Mission: The Wall
Courthouse Missions[edit | edit source]
Ray Santos Missions[edit | edit source]
Wilkerson Missions[edit | edit source]
- Mission: The Old Farmhouse
- Mission: Accusations
- Mission: A Helping Hand
- Mission: Nervous Survivor
- Mission: Unwelcome Guest
- Mission: Neutral Observer
The Grange Missions[edit | edit source]
- Mission: Stranger in Trouble
- Mission: Indefensible
- Mission: A Discreet Request
- Mission: Bad Tidings
- Mission: Quentin Barnes?
Misc Storylines[edit | edit source]
Backup Requests[edit | edit source]
Rumors[edit | edit source]
- Rumor: Scavengers
- Rumor: Survivor Activity
Search and Rescue[edit | edit source]
- Search and Rescue: Find Missing Survivor
- Mission: Ally in Trouble
Random Events[edit | edit source]
Do note that some random events, such as "search and rescue" or "clear infestation" missions, will mean that one or more of the player's survivors will be unavailable since they are the focus of those open missions. These survivors are sometimes marked as "missing" and cannot be played until the mission is completed and the survivor returns to the base alive.
Survival Tactics[edit | edit source]
- Survival Tactics: Culling The Hordes
Special Missions[edit | edit source]
State of Decay: Breakdown[edit | edit source]
These missions are specific to the State of Decay: Breakdown DLC.
State of Decay: Lifeline[edit | edit source]
These missions are specific to the State of Decay: Lifeline DLC.
- Lifeline: Introduction
- Lifeline: High Value Targets
- Lifeline: Rescuing Civilians
- Lifeline: Rescuing Soldiers
- Lifeline: Reinforce My Ass!
- Lifeline: Sasquatch Hunts
- Lifeline: The Nuke
- Lifeline: Siege
State of Decay 2[edit | edit source]
In State of Decay 2, story missions are a little bit different.
- Establish an Home Site - When you start the game, you are new to town and your community decides to make the town their permanent home. From here, it is your job to find a home site for your community. The game will start you off with a free home site. For Meagher Valley, it starts you off with the Clarington House, a small suburban home located in Turtle Ridge, east on the map. For Cascade Hills, it starts you off with the Justineau House, a small home located on the eastern part of the map. For Drucker County, it starts you off with the Vogel House, a small house located in the center of the map next to a small cliff. For Providence Ridge, it starts you off with the Firewatch Fortress, an old fortress used to keep on the lookout for wildfires. It is located in Camp Winchester, northeastern edge of the map. Clear these bases out and interact with the lantern to claim the base.
- Scavenge for Materials - Since you will need materials to build facilities, you need to go out and scavenge for them. You can also trade with a trader who can appear outside your base if you have influence points to spend to gather other basic supplies to start off with. It is best to find a scouting position and search for likely places to find materials. Once you find the materials and bring it back you must build a workshop and infirmary to start off with.
- Choose a Leader - People are going to need someone to look up to in situations and set them straight. From here, you must choose a survivor to become a leader. Do not worry if there is no one available yet. Choose someone to rank up their Standing to Hero status and get to work. Once you have a candidate, you can choose them to become the leader. Pay attention to their goals as there is four traits: Builder: Builders are looking to build to expand their community. Trader: Traders are always looking for people to work with as trading partners. Sheriff: Sheriffs believe that it is their job to restore peace and justice to their town. Warlords: Warlords believe that they should eradicate those who always pose a threat, no matter the costs. Once a leader is chosen, the mission is complete.
- Destroy Plague Hearts - Since Plague Hearts are the main sources for Plague Zombies, these hearts must be destroyed to prevent destruction. Depending on the difficulty, the amount of Plague Hearts will generate. With the easier difficulty, it can be from 9 to 12. For higher difficulty, it may be more than 12. Once all of the hearts are destroyed, the goal is complete.
- Establish a Legacy - Since the Plague Hearts are now gone, the Leader must decide the future of their community. Depending on the Leader's goals, Builders may try to establish their legacy by (to be completed).
- (more to be added)
References[edit | edit source]
- Q&A - World of Class3 6/29/12 (29 June 2012). Retrieved on 12 March 2013.