State of Decay Wiki
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[[File:Marshall.jpg|thumb|300px]]
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'''Marshall''' is a city located in the south-west area of [[Trumbull Valley]], and is the primary location for most mid-game storyline missions. Its sprawling size, density of buildings, and substantial zombie infestation make Marshall a hazardous place following the zombie outbreak.
   
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== Location and Layout ==
Marshall is a large town located south-western sector of [[Trumbull Valley]] it can be easily [[File:DSCF1331.jpg|thumb|Marshall]]accessed by travel on the main road.  The town is split into two districts, the western district being mainly retail and service shops and the east being, a residential section.  The infrastructure of the city is similar to a typical small American settlement. Most of the buildings are either one story or two story with one exception of three (County Court House).  The town is supported and policed by the county sheriff rather than its own department, there is one police station within the city. The city also has its own Fire Service, with one fire station situated in the city. No hospitals seem to appear within Marshall suggesting there may be a lack of funding for such facility.
 
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Situated in the southern to southeastern edges of the Trumbull Valley map, Marshall is served by two bridges from [[US Route 406]]. It lies to the south of the river the parallels the Loop and is itself divided in two by a tributary river. The city is easily divided into two unequal parts, east and west, by the river that bisects the town. The halves of the town are quite different from each other.
   
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=== East Marshall ===
==<span style="font-size:18px;">Locations</span>==
 
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The more commercial area of town, east Marshall is heavily built-up, with a cluster of two story buildings along the town's main street. Much of the high-density construction is closer to the river dividing Marshall to the west. The eastern portion of east Marshall is largely single-family dwellings and a few light commercial buildings, including a [[Bronto Gas Station]] and junkyard.
*[[County Court House]]
 
*[[Savini Residence]]
 
*[[Snyder Trucking Warehouse]]
 
*[[The Alamo]]
 
*Gunshop
 
*Police Station
 
*Fire Department
 
*Big Daddy's Auto Repair
 
*Donut Shop
 
*Tartan Mart
 
*Bronto Gas Station
 
*Ma Roger's Corner Store
 
*Sprang Van Rental
 
*Schlozman Drug Store
 
   
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Marshall's largest building, the [[County Court House]] is found by the picturesque park built along the river that divides Marshall. It is a three-story building that takes up half of a city block. Following the zombie outbreak, it is the only building in east Marshall that has been visibly barricaded and secured.
==Notes==
 
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*<span style="line-height:21px;">There is a helicopter crashed into a building on the west side of the town.</span>
 
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Noteworthy locations in east Marshall also include the [[police station]], [[Marshall Fire Department]], [[Blaine's Grocery]], [[The Alamo]] restaurant, Big Daddy's Auto Repair, and Campbell Used Cars.
*There is a large version of the letter 'M' on the mountainside which is viewable from most parts of the city, it is likely this a reference to real-life Van Horn,Texas which has a similar white letter 'V' on a mountain resided next to the settlement.
 
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=== West Marshall ===
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A sharp contrast to east Marshall, the western half of the town is far more sparsely built and is largely industrial. Several warehouses dominate the west Marshall landscape, including the massive [[Snyder Trucking Warehouse]] in the far western edge of town. Smaller industrial outfits, including construction companies and the Zippcomz building are nearby. A utility transformer farm and warehouse are located by the river, downhill from the Snyder warehouse.
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The eastern half of west Marshall, along the dividing river, is mostly single-family homes, including the [[Savini Residence]]. The ridge neighborhood, located on a wooded hillside to the south of west Marshall, is also a collection of single-family dwellings.
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Noteworthy locations in west Marshall also include a [[Bronto Gas Station]], a gun shop, and a Tartan Mini Mart.
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== Post-Outbreak ==
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Marshall, with its high concentration of buildings and businesses of nearly all types, is both high risk and high reward. The zombie population in the area is high, reinforced with a robust mix of [[Freaks]]. Any of the freak-class zombies will appear anywhere in Marshall, including the deadly [[Feral]]. [[Juggernaut]]s will typically appear in the wide, joined yards of houses on the edge of Marshall, such as those along the mountain or in the ridge neighborhood of west Marshall. Careless survivors who make too much noise may find themselves swarmed by zombies, and hordes are commonplace.
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However, supply caches of every description, including rare ammunition resources, can be found in Marshall's ruins. Consequently, all survivors ultimately end up running salvage in Marshall.
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Particular care must be taken when driving into or out of Marshall, as both the east and west Marshall bridges are partially blocked by vehicle wreckage that cannot be moved. While the west Marshall bridge can be navigated with relative ease and speed, the presence of more wreckage, as well as a prominent ditch, make navigating the east Marshall bridge more difficult. Additional wrecks litter the town, and several destroyed vehicles on main street form a series of chicanes which can catch the unprepared driver by surprise.
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Survivors in Marshall are well-advised to do most traveling by vehicle, as zombies are both present in great numbers and vulnerable to vehicle strikes. Additionally, the ability to flee the area if zombies prove overwhelming can be life saving.
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== <span style="font-size:18px;">Locations</span> ==
 
* [[County Court House]]
 
* [[Savini Residence]]
 
* [[Snyder Trucking Warehouse]]
 
* [[The Alamo]]
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* [[Gun Shop]]
 
* [[Police station|Police Station]]
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* [[Marshall Fire Department|City of Marshall Fire Department No 1]]
 
* Big Daddy's Auto Repair
 
* Donut Shop
 
* [[Tartan Mini Mart]]
 
* [[Bronto Gas Station]]
 
* Ma Roger's Corner Store
 
* Sprang Van Rental
 
* Schlozman Drug Store
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* [[Downtown Used Cars]]
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* [[Blaine's Grocery]]
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* Football Field
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* Public Restroom
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* McDermott's Tavern
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* Duane Jones Contractors
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* Zippcomz
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* Vera Casgrove Child Care
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== Trivia ==
 
* <span style="line-height:21px;">There is a helicopter crashed into a building on the west side of the town.</span>
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* The large letter "M" on the hillside, viewable from most parts of the city, stands for Marshall (or in an early build of the game, McMillanville). It is an instance of [[wikipedia:Hillsidebletters|Hillside letters]], a form of geoglyph very common in the American West. There are about 500 of these in the USA, mostly on the west half.
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* The original name of the town of Marshall was McMillanville, but, during the early development of the game, the developers changed it to the current name, as evidenced by the early map of the town found in the game's data.
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== Gallery ==
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<gallery type="slideshow" position="center" widths="500">
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Marshall.jpg
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Cityofdunniway.jpg|Concept Art
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DunniwayMonorail-1024x576.jpg|Concept Art
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McMillanville.jpg|Concept Art
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</gallery>
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[[ru:Маршалл]]
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[[Category:Locations (State of Decay)]]
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[[Category:Towns]]

Revision as of 15:39, 4 March 2019

Marshall

Marshall is a city located in the south-west area of Trumbull Valley, and is the primary location for most mid-game storyline missions. Its sprawling size, density of buildings, and substantial zombie infestation make Marshall a hazardous place following the zombie outbreak.

Location and Layout

Situated in the southern to southeastern edges of the Trumbull Valley map, Marshall is served by two bridges from US Route 406. It lies to the south of the river the parallels the Loop and is itself divided in two by a tributary river. The city is easily divided into two unequal parts, east and west, by the river that bisects the town. The halves of the town are quite different from each other.

East Marshall

The more commercial area of town, east Marshall is heavily built-up, with a cluster of two story buildings along the town's main street. Much of the high-density construction is closer to the river dividing Marshall to the west. The eastern portion of east Marshall is largely single-family dwellings and a few light commercial buildings, including a Bronto Gas Station and junkyard.

Marshall's largest building, the County Court House is found by the picturesque park built along the river that divides Marshall. It is a three-story building that takes up half of a city block. Following the zombie outbreak, it is the only building in east Marshall that has been visibly barricaded and secured.

Noteworthy locations in east Marshall also include the police station, Marshall Fire Department, Blaine's Grocery, The Alamo restaurant, Big Daddy's Auto Repair, and Campbell Used Cars.

West Marshall

A sharp contrast to east Marshall, the western half of the town is far more sparsely built and is largely industrial. Several warehouses dominate the west Marshall landscape, including the massive Snyder Trucking Warehouse in the far western edge of town. Smaller industrial outfits, including construction companies and the Zippcomz building are nearby. A utility transformer farm and warehouse are located by the river, downhill from the Snyder warehouse.

The eastern half of west Marshall, along the dividing river, is mostly single-family homes, including the Savini Residence. The ridge neighborhood, located on a wooded hillside to the south of west Marshall, is also a collection of single-family dwellings.

Noteworthy locations in west Marshall also include a Bronto Gas Station, a gun shop, and a Tartan Mini Mart.

Post-Outbreak

Marshall, with its high concentration of buildings and businesses of nearly all types, is both high risk and high reward. The zombie population in the area is high, reinforced with a robust mix of Freaks. Any of the freak-class zombies will appear anywhere in Marshall, including the deadly Feral. Juggernauts will typically appear in the wide, joined yards of houses on the edge of Marshall, such as those along the mountain or in the ridge neighborhood of west Marshall. Careless survivors who make too much noise may find themselves swarmed by zombies, and hordes are commonplace.

However, supply caches of every description, including rare ammunition resources, can be found in Marshall's ruins. Consequently, all survivors ultimately end up running salvage in Marshall.

Particular care must be taken when driving into or out of Marshall, as both the east and west Marshall bridges are partially blocked by vehicle wreckage that cannot be moved. While the west Marshall bridge can be navigated with relative ease and speed, the presence of more wreckage, as well as a prominent ditch, make navigating the east Marshall bridge more difficult. Additional wrecks litter the town, and several destroyed vehicles on main street form a series of chicanes which can catch the unprepared driver by surprise.

Survivors in Marshall are well-advised to do most traveling by vehicle, as zombies are both present in great numbers and vulnerable to vehicle strikes. Additionally, the ability to flee the area if zombies prove overwhelming can be life saving.

Locations

Trivia

  • There is a helicopter crashed into a building on the west side of the town.
  • The large letter "M" on the hillside, viewable from most parts of the city, stands for Marshall (or in an early build of the game, McMillanville). It is an instance of Hillside letters, a form of geoglyph very common in the American West. There are about 500 of these in the USA, mostly on the west half.
  • The original name of the town of Marshall was McMillanville, but, during the early development of the game, the developers changed it to the current name, as evidenced by the early map of the town found in the game's data.

Gallery