Library is featured in State of Decay.
“Not to toot my own horn, but this library thing's turned out to be a good idea. Another group of survivors has asked to check out our books. There's 2 cases of ammo in it for us.” — Lily Ritter |

The Library is used to research upgrades to unlock new facilities and items. It can also be rented out to neighboring survivors in exchange for Ammo if sufficient fame and trust with them is achieved.
Requirements[]
Library[]
BUILD LIBRARY: We could start gathering books and put together a reference area.
- 20 Building Materials
- 100 Influence
- Build time:
- 30m (Without a Tools Expert)
- 15m (With at least a Basic Workshop and Tools Expert)
- 10m (With a Machine Shop and Tools Expert)
Facility bonuses[]
Library (Built-in)[]
- DISARRAY: This room is in disarray. We'll need to fix it up before we can use it.
Library (Set up/Fixed up)[]
- STORE OF KNOWLEDGE: By sharing knowledge, we all improve our Wits faster. REQUIRES GOOD RESEARCHER.
- SCIENTIFIC PRINCIPLES: +300% research speed. REQUIRES GOOD RESEARCHER.
- RESEARCHER: <Survivor's first name> Strong background in research and analysis.
Abilities[]
- FIX UP LIBRARY (3 Influence, 1m; 0s): There's a good library here. Just need to clear out all the chaos and we can start using it. (Built-in only)
- COMMERCE: LIBRARY ACCESS (10 Influence, 1hr; 20m): Gain +2 AMMO for providing library access to another group of survivors. (Usable once every 1.5 hour real time)
- RESEARCH AMMO MANUFACTURE (2 Ammunition, 50 Influence, 4hr; 0m/1hr; 20m): This would allow us to break down the ammo we scavenge, and manufacture the calibers we actually need. REQUIRES A MUNITIONS SHOP.
- RESEARCH GREENHOUSE GARDENING (4hr; 0m/1hr; 20m): This would improve yields from our gardens. REQUIRES A GARDEN.
- RESEARCH BIODIESEL (10 Food, 4hr; 0m/1hr; 20m): Would let us convert Food to Fuel. REQUIRES FOOD STORAGE FACILITY.
- RESEARCH BOX MINES (1 Ammunition, 1 Construction Material, 50 Influence, 4hr; 0m/1hr; 20m): Unlocks the ability to create Box Mines. REQUIRES A MUNITIONS SHOP.
- RESEARCH WHISTLING BOX MINES (1 Ammunition, 1 Construction Material, 50 Influence, 4hr; 0m/1hr; 20m): Unlocks the ability to create Whistling Box Mines. REQUIRES A MUNITIONS SHOP. (Unlocked after researching Box Mine)
- RESEARCH PIPE BOMB (1 Ammunition, 50 Influence, 4hr; 0m/1hr; 20m): Unlocks the ability to create Pipe Bombs. REQUIRES A MUNITIONS SHOP. (Unlocked after researching Box Mine)
- RESEARCH STEEL PIPE BOMB (1 Ammunition, 1 Construction Material, 50 Influence, 4hr; 0m/1hr; 20m): Unlocks the ability to create Steel Pipe Bombs. REQUIRES A MUNITIONS SHOP. (Unlocked after researching Pipe Bomb)
- RESEARCH CHEMICAL INCENDIARIES (5 Fuel, 50 Influence, 4hr; 0m/1hr; 20m): Unlocks the ability to create Chemical Incendiaries. REQUIRES A MUNITIONS SHOP and MEDICAL LAB.
- RESEARCH POTENT HOMEMADE STIMS (2 Medicine, 100 Influence 4hr; 0m/1hr; 20m): Would allow us to create more effective stimulants (Uses up Medical Supplies.) REQUIRES MEDICAL LAB.
- REMOVE (1m; 0s): Free up this space for something else.
Notes[]
- A survivor with the Research skill reduces the research time for all upgrades from 4 hours to 1 hour and 20 minutes.
- Research completed in the library is retained even if the player removes the facility, relocates home sites, or moves to the next level in Breakdown.
State of Decay Base Building | |
---|---|
Home Sites | Ranger Station • Church of the Ascension • Kirkman Residence • McReady Farmhouse • The Alamo • Savini Residence • Snyder Trucking Warehouse • Trumbull County Fairgrounds • Recreational Vehicle • Black Friday |
Facilities | Cooking Area • Dining Area • Garden Area • Library • Medical Area • Parking Area • Radio Room • Recreational Vehicle • Sleeping Area • Storage Area • Training Area • Watchtower • Work Area |
Facilities (Lifeline) | Barracks • Field Medic • Field Workshop • Generator • Landing Zone • Latrine • Logistics • Mess Hall • Ops Center • Sat-Comms • Training Area • Perimeter Defenses |
Resources | Ammunition • Construction Materials • Food • Fuel • Medicine |
Others | Outposts • Supply Locker • Influence • Fame • Morale • Attitudes • Illnesses |