Most illnesses reduce the affected survivor's max stamina or vitality (untested). A sick survivor will become tired more quickly than a healthy survivor.
Avoiding exposure to Bloater toxin will help prevent survivors from getting sick. Having a high amount of medical resources will also help prevent against flu epidemic events. If the player doesn't have a Medical Area, there is a high chance a contagious survivor will get others sick.
If the player has a Medical Area, the survivor has a 15% chance to recover from their illness each day (two realtime hours). The chance of recovery goes up to 30% with a Infirmary or Medical Lab and 50% with a trained healer with a Infirmary or Medical Lab.
If the survivor does not recover after awhile, a Mercy Shot Mission may result. Once this occurs, it should be considered a sign that recovery is less likely. Three options exist at this point: wait and hope for recovery; expel the community member; or put the community member down to prevent him or her from turning and causing additional deaths.
List of Illnesses Edit
- Black Fever
- Gravely Ill