Description[]
"Uses up Fuel to provide electricity to the base. (Some facilities and actions require electricity.) REQUIRES WORKSHOP."
Generators are one of several new facilities introduced in the DLC Lifeline. It provides electricity necessary to use advance functions in various facilities in the player's home site. The basic variant uses up fuel, while the upgraded variant removes the need for fuel completely.
Facility Bonuses[]
Gas Generator[]
- "A common gas generator, salvaged from a civilian shop. It burns through fuel like a mofo, but it keeps the equipment running."
- Gas Powered: Uses fuel to provide electricity.
- Electric Power: While the power is on, we can cook hot meals and run our more advanced facilities.
Solar Array[]
- "Collects energy from the sun during the day, and charges batteries to use at night."
- Solar Power: The solar array collects energy during the day, and outputs from batteries during the night. There is no need for fuel.
- Electric Power: While the power is on, we can cook hot meals and run our more advanced facilities.
Abilities[]
- Turn On Generator (10 Fuel): "Fuel it up and flip the switch for thirty minutes of electric power." (Last 30 minutes, provides power for other facilities, no longer available after upgrading to Solar)
Requirements[]
Gas Generator
- 10 Construction Material
- 1 Labor
Solar Array
- 30 Construction Material
- 1 Labor
- Research at Ops Center
Facilities affected by Generator[]
- Upgrade Condensed Supply to Refrigerated Supply
- Research Solar Power at Ops Center.
- Upgrade Workshop to Weapons Lab
- Upgrade Infirmary to Medical Lab
- Activates "Reading Lights" ability at the Barracks
- Cook hot meal at the Mess Hall
State of Decay Base Building | |
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Home Sites | Ranger Station • Church of the Ascension • Kirkman Residence • McReady Farmhouse • The Alamo • Savini Residence • Snyder Trucking Warehouse • Trumbull County Fairgrounds • Recreational Vehicle • Black Friday |
Facilities | Cooking Area • Dining Area • Garden Area • Library • Medical Area • Parking Area • Radio Room • Recreational Vehicle • Sleeping Area • Storage Area • Training Area • Watchtower • Work Area |
Facilities (Lifeline) | Barracks • Field Medic • Field Workshop • Generator • Landing Zone • Latrine • Logistics • Mess Hall • Ops Center • Sat-Comms • Training Area • Perimeter Defenses |
Resources | Ammunition • Construction Materials • Food • Fuel • Medicine |
Others | Outposts • Supply Locker • Influence • Fame • Morale • Attitudes • Illnesses |