“A place to make the things we don't have, and maintain the things we do.” |
The Field Workshop is one of the essentials facilities in the DLC Lifeline which repairs weapons put in lockers every in-game day (2 real-time hours).
Further upgrades add more benefits such as repairing cars, making advanced explosives and ammunition.
Facility Bonuses[]
Field Workshop[]
"A workshop will let us build the stuff that we can't requisition, and maintain the stuff that we can."
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
Legit Workshop[]
"A full-fledged workshop would give us the ability to repair cars"
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
Weapons Lab[]
"A workshop to focus on making explosives and incendiaries."
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
- Chemistry Equipment: Allows the creation of explosives
- Chemistry Expertise: Prevents explosives mishaps. REQUIRES CHEMISTRY EXPERT
Ammunition Shop[]
"A workshop to focus on creating ammunition."
- Basic Maintenance Tools: Allows us to repair and unjam weapons at the Supply Locker.
- Power Tools: Build everything faster with electric power tools. (+100 % Construction Speed) (Requires electricity)
- Ammunition Refill Station: Collect your brass, and you can manufacture ammunition in the calibers you need, not just the ones you happen to find.
Abilities[]
At Legit Workshop or higher variant[]
- Make Suppressor (1 Material, 5 Influence, 15 minutes): Creates a couple homemade suppressors
- Make Firecracker (1 Ammo, 5 Influence, 3 minutes): Creates a few homemade firecrackers
- Make Flame Fougasse (1 Fuel, 5 Influence, 10 minutes): Creates a few homemade firetraps
Weapons Lab[]
(requires research at Ops Center)
- Make Box Mine (1 Ammo, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps.
- Make Whistling Box Mine (1 Ammo, 1 Material, 5 Influence, 15 minutes): Creates a couple homemade box mines. Small chance of mishaps. Requires Munitions Shop and Library Research.
- Make Pipe Bomb (1 Ammo, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library.
- Make Steel Pipe Bomb (1 Ammo, 1 Material, 1 Fuel, 5 Influence, 15 minutes): Creates a few homemade explosives. Small chance of mishap. Requires Munitions Shop and Library Research.
- Make Chemical Incendiaries (1 Medicine, 1 Fuel, 10 Influence, 10 minutes): Creates a few homemade Chemical Incendiaries
Ammunition Shop[]
All actions require 1 Ammo and 5 Influence, with 15 minute wait time
- Make .22 Ammo: Refills some brass to generate several magazines' worth of .22-caliber ammunition. (Give 120 .22 Cal rounds)
- Make 9mm Ammo: Refills some brass to generate several magazines' worth of 9mm ammunition. (Gives 90 9mm rounds)
- Make .357 Ammo: Refills some brass to generate several magazines' worth of .357-caliber ammunition. (Gives 90 .357 Cal rounds)
- Make .40 Ammo: Refills some brass to generate several magazines' worth of .40-caliber ammunition. (Gives 90 .40 Cal rounds)
- Make .44 Ammo: Refills some brass to generate several magazines' worth of .44-caliber ammunition. (Gives 90 .44 Cal rounds)
- Make .45 Ammo: Refills some brass to generate several magazines' worth of .45-caliber ammunition. (Gives 90 .45 Cal rounds)
- Make 5.56mm Ammo: Refills some brass to generate several magazines' worth of 5.56mm ammunition. (Gives 90 5.56mm rounds)
- Make 7.62mm Ammo: Refills some brass to generate several magazines' worth of 7.62mm ammunition. (Gives 90 7.62mm rounds)
- Make .50 BMG Ammo: Refills some brass to generate several magazines' worth of .50 BMG ammunition. (Gives 30 .50 Cal rounds)
- Make Shotgun Shells: Refills some shells to generate several boxes' worth of shotgun ammunition. (Gives 100 Shotgun Shells)
- Make 40mm Grenades: Refills some cartridges to generate a handful of 40mm grenades for grenade launchers. (Gives 6 Grenade Launcher Ammo)
Requirements[]
Basic Workshop[]
- 5 Building Materials
- 2 Labor
Legit Workshop[]
- 15 Building Materials
- 2 Labor
Weapons Lab[]
- 25 Building Materials
- 1 Labor
- 25 Influence
- Require Generator
Ammunition Shop[]
- 25 Building Materials
- 1 Labor
- 25 Influence
State of Decay Base Building | |
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Home Sites | Ranger Station • Church of the Ascension • Kirkman Residence • McReady Farmhouse • The Alamo • Savini Residence • Snyder Trucking Warehouse • Trumbull County Fairgrounds • Recreational Vehicle • Black Friday |
Facilities | Cooking Area • Dining Area • Garden Area • Library • Medical Area • Parking Area • Radio Room • Recreational Vehicle • Sleeping Area • Storage Area • Training Area • Watchtower • Work Area |
Facilities (Lifeline) | Barracks • Field Medic • Field Workshop • Generator • Landing Zone • Latrine • Logistics • Mess Hall • Ops Center • Sat-Comms • Training Area • Perimeter Defenses |
Resources | Ammunition • Construction Materials • Food • Fuel • Medicine |
Others | Outposts • Supply Locker • Influence • Fame • Morale • Attitudes • Illnesses |