Description[]
"Where the medics can do their work."
The Field Medic is a variation of the Medical Area, introduced in Lifeline. It is an essential facility which help soldiers recover from wounds, illness and injuries. An upgrade path allows the creation of more powerful painkillers and stimulant. Another upgrade path, exclusive to Lifeline, unlocks the Medical Advice radio command.
Facility Bonuses[]
Field Medic[]
- Free Health Care: +10 max vitality for everyone. 15% Recovery Chance from injury/ illness each day
Infirmary[]
- Quality Health Care: +10 Max Vitality for everyone. 30% Recovery Chance from injury/illness each day.
- Medical Professional: +20% Recovery Chance. REQUIRES TRAINED HEALER.
Medical Lab[]
- Upgraded from Infirmary
- All benefits of the Infirmary, plus:
- Lab Equipment: Allows manufacture of painkillers and stimulants.
Surgery[]
- Upgraded from Infirmary
- All benefits of the Infirmary, plus:
- Surgical Facility: We can talk our soldiers through advanced medical procedures over the radio, restoring their maximum vitality. (Unlocks Medical Advice radio command)
Abilities[]
All abilities requires a running Generator
Make Mild Stims[]
- Creates a few homemade Mild Stims
Make Potent Stims[]
- Creates a few homemade Potent Stims
- Requirement: 2 Medicine, 10 Influence, Research at Ops Center
- Gives: 3 Potent Stims
Make Improvised Painkillers[]
- Creates some improvised Painkillers
Requirements[]
Field Medic[]
- 2 Labor
Infirmary
- 1 Labor
- 15 Materials
Medical Lab
- 1 Labor
- 25 Materials
Surgery
- 1 Labor
- 25 Materials
State of Decay Base Building | |
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Home Sites | Ranger Station • Church of the Ascension • Kirkman Residence • McReady Farmhouse • The Alamo • Savini Residence • Snyder Trucking Warehouse • Trumbull County Fairgrounds • Recreational Vehicle • Black Friday |
Facilities | Cooking Area • Dining Area • Garden Area • Library • Medical Area • Parking Area • Radio Room • Recreational Vehicle • Sleeping Area • Storage Area • Training Area • Watchtower • Work Area |
Facilities (Lifeline) | Barracks • Field Medic • Field Workshop • Generator • Landing Zone • Latrine • Logistics • Mess Hall • Ops Center • Sat-Comms • Training Area • Perimeter Defenses |
Resources | Ammunition • Construction Materials • Food • Fuel • Medicine |
Others | Outposts • Supply Locker • Influence • Fame • Morale • Attitudes • Illnesses |