Description[edit | edit source]

M-army activity-comp-det.jpg

"Guess there are no celebrities left to gossip about. The greater our group's FAME, the more INFLUENCE we have at the start of each day."

Fame represents how well known and respected the player is by the Community. Unlike Influence, which fluctuates with use, Fame is much more static and only changes when the player completes specific actions.

The symbol for Fame is a crown inside a circle.

Using Fame[edit | edit source]

  • At the beginning of a (real-time) day, the amount of Influence is reset to half of Fame.
  • In Breakdown DLC, earning 500 Fame unlocks Pastor William Mulroney, a playable hero.
  • It is not known if there are events that lowers the player's Fame.

Gaining Fame[edit | edit source]

There are three main ways to gain Fame

Leveling up survivors[edit | edit source]

  • In State of Decay, for each level of Basic Skill (Cardio, Wits, Fighting, Shooting) and Weapon Specialization, the player earns 1 Fame. Thus, the maximum Fame a single character can gain is 30 (24 Fame for improving basic skills and 6 for improving one specialization skill. Improving personal skills does *NOT* gain Fame)
  • In Breakdown DLC, each level of Basic Skill or Weapon Specialization gives 4 Fame instead of 1. Thus, fully leveling a character can give the player a maximum of 120 Fame.

Completing missions[edit | edit source]

The following storyline missions gives Fame rewards (Some missions give it as a default reward, others require the player to complete certain challenges).

The following repeatable mission gives Fame rewards

Build Facilities[edit | edit source]

  • After an advice from Lily pops up (e.g. Advice: Build Medical Area), building the Facility in question rewards the player with 25 Fame (Savior).
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