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Description[]

"Master the use of Assault Weapons. (Rifles and SMGs)"

After reaching level 4 in Shooting, a survivor can choose this specialization to improve their effectiveness when using Assault Weapons (Assault Rifles and Submachine Guns).

Training[]

"If you're lucky enough to get your hands on military-grade hardware, using it's the only way to keep up your Assault Rifle (sic) Specialization."

  • Assault Weapon Specialization is trained by killing zombies with an Assault Rifle or Submachine Gun. This skill's XP gain rate seems unaffected by traits and facility bonuses, unlike Shooting.

Notes[]

  • According to game file, each single kill gives 10 points, and Multi Kill and Headshot Streak each gives a bonus of 20 points.

Specialization Details[]

Notes

  • Default (level 1) bonus to Control is +10%
  • The "points" part is data taken from game file (presumably XP requirement). Needs more testing.
  • For each level of Assault Weapon Specialization, the player is rewarded with 1 Fame.
Level Points Description Benefits
2 200

When it comes to putting bullets in zombies, I've got three words: quantity, quantity, lots of bullets.

  • Control +20%
3 200

Aw, yeah, we're talking military-grade destruction here.

  • Control +40%
4 200 Sure it bucks like a donkey with a bee under its saddle, but it's just so satisfying!
  • Control +60%
5 300 Let's see anybody ban these bad boys now!
  • Control +80%
6 300 These things burn through clips like you wouldn't believe. So carry lots of clips.
  • Control +100%
7 300 What do you mean "lowest bidder?"
  • Control +120%
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